MY PORTFOLIO
01
FIRST-PERSON SHOOTER

Junior Programmer
An 80-player tactical first-person shooter, developed by Blue Dot Games, released on 23Apr 2026. During the development of the game, I developed and maintained core systems across gameplay, networking, UI and audio.
I also profiled dedicated servers and clients to identify performance bottlenecks, working with other disciplines to raise our server tick rates from 4HZ at 60 players to a stable 30 Hz server tickrate at 80 players.
02
Survival-Horror

INDEPENDENT
A 100-player King of The Hill FPS shooter game currently in development at Bulkhead Interactive. During the course of my work on Wardogs, I worked mostly in departments of gameplay and UI and have often communicated with designers & artists regularly to ensure the quality of work delivered on my end was up to standard.
03
GAME ENGINE

INDEPENDENT
A 4-player co-op survival horror game developed by me in Unreal Engine 5, with support for features such as voice chat, with more features planned to be added


